Whitney's Handskinnning Jean Texture Tutorial
May 14, 2008 21:28:12 GMT
Post by Administrator on May 14, 2008 21:28:12 GMT
I made a little tutorial for someone at MTS2 a while ago about how I handskin jeans. Recently-ish, I reposted it in Creators' Corner to help someone out. And now, I'm posting it here so it will be easy to find if anyone happens to need it.
I usually start off with the Maxis texture. To give me an idea of where things should be placed.
Next, I create a new layer. Having a program with layer capabilities is SO nice. Anyway, on that new layer make lines that are a single pixel wide and go along the edges of pockets, the fly, seams, belt loops, and whatever else you want.
You can also add things to the pants. Like back pockets. I never understood why Maxis doesn't put back pockets on half their pants. You can move things around too. I know I just like having a bit of a guide, so I go by the Maxis texture underneath.
Anyway, next I make a new layer. This will be the layer where you do all your shading and stuff. It should go under the layer that you just made with the lines on it. Fill it in with a solid color.
Decrease the opacity of the black line layer until it looks like nice normal seams. Kind of. Then you can start shading things. Darken the insides of pockets, the edges of legs, between the legs, under the fly, and where ever else seems to need a shadow. You can also lighten up spots that stick out more than others like the fly, the butt, and tops of the thighs.
At this point, I usually use a tool that I have in Paint Shop Pro called "Add Noise." It's kind of nice because it adds a bit of texture and makes everything look a little more like fabric. I don't know, if you have anything similar...But I suppose it's not really necessary either. It's just what I like to do.
After that, add more shading details. Darken places that sink down, lighten things that stick up. I think I usually merge all my layers too.
I suppose from here, it's just a matter of adding buttons and rivets and whatever little finishing touches you want. Recolor, retexture, give them a belt if you want to.
And that's my technique. If it works for you, great! And if it doesn't, keep trying and come up with something that works for you.
I usually start off with the Maxis texture. To give me an idea of where things should be placed.
Next, I create a new layer. Having a program with layer capabilities is SO nice. Anyway, on that new layer make lines that are a single pixel wide and go along the edges of pockets, the fly, seams, belt loops, and whatever else you want.
You can also add things to the pants. Like back pockets. I never understood why Maxis doesn't put back pockets on half their pants. You can move things around too. I know I just like having a bit of a guide, so I go by the Maxis texture underneath.
Anyway, next I make a new layer. This will be the layer where you do all your shading and stuff. It should go under the layer that you just made with the lines on it. Fill it in with a solid color.
Decrease the opacity of the black line layer until it looks like nice normal seams. Kind of. Then you can start shading things. Darken the insides of pockets, the edges of legs, between the legs, under the fly, and where ever else seems to need a shadow. You can also lighten up spots that stick out more than others like the fly, the butt, and tops of the thighs.
At this point, I usually use a tool that I have in Paint Shop Pro called "Add Noise." It's kind of nice because it adds a bit of texture and makes everything look a little more like fabric. I don't know, if you have anything similar...But I suppose it's not really necessary either. It's just what I like to do.
After that, add more shading details. Darken places that sink down, lighten things that stick up. I think I usually merge all my layers too.
I suppose from here, it's just a matter of adding buttons and rivets and whatever little finishing touches you want. Recolor, retexture, give them a belt if you want to.
And that's my technique. If it works for you, great! And if it doesn't, keep trying and come up with something that works for you.