Cosmetics 101: Lesson 2
Sept 15, 2008 17:58:04 GMT
Post by andavri on Sept 15, 2008 17:58:04 GMT
Cosmetics 101: Lesson 2 Jeepers Creepers
I had just finished this lesson when the Fonz ate himself, in fact I was going into the game to redo a couple of pictures to be clearer when my computer ate itself. >_<' And in eating itself I lost whatever was in my tutorial game. So while I had intended to use the same models all through, I'm having to revise that now, and my set is a little different as well. I could have recreated the set but I think all in all this will be better in the end.
So here's an intro to my four new models. (And no sim-Steph isn't in it this time)
A. Ember
B. Marina
C. Terra
D. windy
I sculpted Ember and Marina, but downloaded Terra and Windy. (Not their original names) I changed their skintones, hair and eyes, but left their sculpting alone. Sometimes you end up using sims that you haven't created yourself and that can lead to problems. IE a forum hood.
To start off all of the things, more or less, that were important with lipstick will show up once more in eyeshadow. Color, brightness, lightness, undertone. You'll see these terms again in my analysis but there's no real need to cover them in depth again. It'd get pretty boring that way.
And I, personally, don't think that the most important part of choosing eye make-up has much to do with technicalities. Sure they're important, but they're not the most important. I would say the eyes make or break the sim about 85% of the time. And the most common, I think, "mistake" in choosing cosmetics for your sims eyes is in "not paying attention".
Someone once said the eyes are the windows to the soul. Too bad for that person it seems to have been used to the point of being cliché, but they still had a point. Eyes quite often are the part of you that people will notice. You'd have to assume that it'd be that way with sims too. Not that sims notice anything.
Finding the soul of your sim is important, and it's a mistake we all can make. Me included. Sometimes I get caught up in the ideal and lose track of the person.
Now personality is something we'll really cover in depth in a couple of lessons, but it's something you need to keep in mind as we cover this section to because it's the beginnings of those later lessons.
Speaking of personality, think back, are you exactly the same as you were two years ago? Five years ago? Ten? I would bet that over time your personality, who you are, has changed and developed. I know I've gone through stages and fits, I certainly don't wear the same make-up I wore in high school, (which would be ten years for me.) I don't wear the same clothes, I don't have the same hair.
It's all well and good to find a make-up scheme you like for your sim, but don't be afraid to change it as you go.
I think that'd be rule #2. Don't be afraid to change things. Don't be static.
That club look might be great now, but in five year when you're married and have a kid and one on the way does it really still fit? Think about the life your sim is leading.
So here we have Ember. Now I see Ember as being something of a party girl, likes clothes and shopping and of course partying and clubbing. I don't see her being all that into girly pinks and all. Here we have a sort of neutrally two toned shadow. Gray and sort of a goldish tone under the eye.
That is something to watch out for when you're choosing eyeshadows, pay attention to how dark/stark the under eye is, because it can make your sim look like she doesn't get enough sleep--or like a druggie, unless of course that's what you're going for, but that's another lesson.
This is all just with eyeshadow, liner will come later.
It maps well on the eyes, doesn't make her look odd, isn't too bright or too dark. It would be a good "day" shadow. Something she might wear to work.
In warning, No lidded shadow (which is more or less all I use) looks good in every animation. It's going to pull and stretch and look funny sometimes. That's just how the game stretches the texture and there's nothing you can do about it. But, I would watch how the make-up maps when it's in a static pose, if it's jagged then I would avoid it for that sim.
Here's something that is a little more party girl for her. Like something she might wear out to the club or to an event. Because it is so dark, I wouldn't use it for a daily wear, unless that really suits her personality, which I don't think it does.
Another dark shadow, it's actually lighter than the last one I did, but it doesn't look nearly as good. But where the color on the previous one was concentrated, this is spread out. It makes her eyes look like a raccoon, again, there's a time and place for that, but all in all I don't think so.
This one looks way too light and neutrally for what I see for Ember, especially for how it looks in the mirror. It's better in game. It makes her look too...innocent. However, it doesn't look bad and might work for someone with a different personal style or for something meant to look like she's not wearing make-up.
Bad shot on the in game, but I like this one for her, I might not use it for an everyday shadow, but it's flattering in tone and shape, and I like how it brings attention to the eyes.
Most eyeliner/mascara unless you're getting into the very elaborate type you see on catwalks and goths, will be black, brown, or the occasional navy. What you choose for a lash liner will sort of depend on what you're trying to portray. Long thin lashes tend to have an naive innocent air about them. Shorter thicker lashes tend to give the same impression. Long thick lashes tend to be sultrier. Clumpy lashes in a mid to long length give an edgy appearance.
Liner without lashes is a little harder to find these days, but sometimes that's what you want, these tend I've noticed to be a little more in the runway/gothic veins, usually being elaborate and almost a temporary tattoo to an actual liner. These can be great, however they can be more than a bit out of place, something we'll cover in that soccer mom lesson.
Same shadow I used last (e), this time with an eyeliner, a little hard to see at this angle, but with the liner it only adds to that sort of sultry-air I liked about it.
The first shadow (a)again with a feather lash-liner. Of note here, the liner doesn't come all the way up to bottom of the eye. This is usually to mimic the lower lid, which is fine, it can look really good on some sims, but you have to be careful because it can get racoony and druggy looking really quick if you're not careful.
And this one is still not right. In fact if anything it's worse. Now she really looks like a raccoon.
Now with Marina, I see her being a lot more happy go lucky, somewhat retro, and not nearly as sultry as I did with Ember. I used the same shadows as I did with Ember, in the same order. (Bar one, I thought I used a pink and I had actually used a beige. The eyeliners are mixed up in order and I can't tell which order they're in. Oh well. )
Most of them look pretty good on Marina, but I wouldn't say they suit her quite as well. Those shadows I would have chosen for day wear seem a little more like night wear and I would use something else entirely for day wear. Those that worked for night wear are just too dark for Marina as I see her. But again they don't look bad.
Eyeshadow I've found is a lot of trial and error, a lot of going back and checking it one more time. But once you know what you like, and what you're trying to portray, it's a lot easier. Same with liner. And if it just doesn't work, there's nothing wrong with doing it over.
Homework:
You have two pieces of homework this time. One is in your own game, one is interpretation.
The first is compare and contrast five eyeshadows and/or eyeliners between the mirror and the game. You need to have at least one bad choice from the mirror that you use in the game. Then I would like you to give me a critique, try to use the tone/brightness/lightness/mapping criteria we covered in the first lesson and how it applies to the personality of the sim you're using. For extra credit use two sims (This can be a two/three split on eyeshadows each, you just need five total.) Try and use a skintone of a type or by a creator you don't normally. (IE if you always use Airelda's skintones, download a photobased skin, etc.)
The second is to take at least four of the following eight shots and try to interpret what I'm portraying with them. Give me a what and a why you think so. It doesn't have to be a huge dissertation, just a couple of sentences explaining your stance.
(1) (2) (3) (4) (5) (6) (7) (8)
This is a ”think” exercise, there are no right answers and wrong answers and if someone else comes up with something completely opposite you, you don't have to change it.
Credits:
Lovelymaa & Lovebottle @ MTS for eyeshadows
Dragonmandy @ MTS for eyeliner & eyes
Barcelonista @ Just sims 2 for eyeshadow
Hrekkjavaka @ TSR for eyeshadow
Xandher @ TSR (FA) for Eyeshadow
Iced Mango @ MTS & La Pink for eyeliner
KSK for Ember & Marina's skintones
Corvidophile for Terra's skintone
Not sure who the creator is for Windy, it's not labeled.
Bosie & Kady
I had just finished this lesson when the Fonz ate himself, in fact I was going into the game to redo a couple of pictures to be clearer when my computer ate itself. >_<' And in eating itself I lost whatever was in my tutorial game. So while I had intended to use the same models all through, I'm having to revise that now, and my set is a little different as well. I could have recreated the set but I think all in all this will be better in the end.
So here's an intro to my four new models. (And no sim-Steph isn't in it this time)
A. Ember
B. Marina
C. Terra
D. windy
I sculpted Ember and Marina, but downloaded Terra and Windy. (Not their original names) I changed their skintones, hair and eyes, but left their sculpting alone. Sometimes you end up using sims that you haven't created yourself and that can lead to problems. IE a forum hood.
To start off all of the things, more or less, that were important with lipstick will show up once more in eyeshadow. Color, brightness, lightness, undertone. You'll see these terms again in my analysis but there's no real need to cover them in depth again. It'd get pretty boring that way.
And I, personally, don't think that the most important part of choosing eye make-up has much to do with technicalities. Sure they're important, but they're not the most important. I would say the eyes make or break the sim about 85% of the time. And the most common, I think, "mistake" in choosing cosmetics for your sims eyes is in "not paying attention".
Someone once said the eyes are the windows to the soul. Too bad for that person it seems to have been used to the point of being cliché, but they still had a point. Eyes quite often are the part of you that people will notice. You'd have to assume that it'd be that way with sims too. Not that sims notice anything.
Finding the soul of your sim is important, and it's a mistake we all can make. Me included. Sometimes I get caught up in the ideal and lose track of the person.
Now personality is something we'll really cover in depth in a couple of lessons, but it's something you need to keep in mind as we cover this section to because it's the beginnings of those later lessons.
Speaking of personality, think back, are you exactly the same as you were two years ago? Five years ago? Ten? I would bet that over time your personality, who you are, has changed and developed. I know I've gone through stages and fits, I certainly don't wear the same make-up I wore in high school, (which would be ten years for me.) I don't wear the same clothes, I don't have the same hair.
It's all well and good to find a make-up scheme you like for your sim, but don't be afraid to change it as you go.
I think that'd be rule #2. Don't be afraid to change things. Don't be static.
That club look might be great now, but in five year when you're married and have a kid and one on the way does it really still fit? Think about the life your sim is leading.
So here we have Ember. Now I see Ember as being something of a party girl, likes clothes and shopping and of course partying and clubbing. I don't see her being all that into girly pinks and all. Here we have a sort of neutrally two toned shadow. Gray and sort of a goldish tone under the eye.
That is something to watch out for when you're choosing eyeshadows, pay attention to how dark/stark the under eye is, because it can make your sim look like she doesn't get enough sleep--or like a druggie, unless of course that's what you're going for, but that's another lesson.
This is all just with eyeshadow, liner will come later.
It maps well on the eyes, doesn't make her look odd, isn't too bright or too dark. It would be a good "day" shadow. Something she might wear to work.
In warning, No lidded shadow (which is more or less all I use) looks good in every animation. It's going to pull and stretch and look funny sometimes. That's just how the game stretches the texture and there's nothing you can do about it. But, I would watch how the make-up maps when it's in a static pose, if it's jagged then I would avoid it for that sim.
Here's something that is a little more party girl for her. Like something she might wear out to the club or to an event. Because it is so dark, I wouldn't use it for a daily wear, unless that really suits her personality, which I don't think it does.
Another dark shadow, it's actually lighter than the last one I did, but it doesn't look nearly as good. But where the color on the previous one was concentrated, this is spread out. It makes her eyes look like a raccoon, again, there's a time and place for that, but all in all I don't think so.
This one looks way too light and neutrally for what I see for Ember, especially for how it looks in the mirror. It's better in game. It makes her look too...innocent. However, it doesn't look bad and might work for someone with a different personal style or for something meant to look like she's not wearing make-up.
Bad shot on the in game, but I like this one for her, I might not use it for an everyday shadow, but it's flattering in tone and shape, and I like how it brings attention to the eyes.
Most eyeliner/mascara unless you're getting into the very elaborate type you see on catwalks and goths, will be black, brown, or the occasional navy. What you choose for a lash liner will sort of depend on what you're trying to portray. Long thin lashes tend to have an naive innocent air about them. Shorter thicker lashes tend to give the same impression. Long thick lashes tend to be sultrier. Clumpy lashes in a mid to long length give an edgy appearance.
Liner without lashes is a little harder to find these days, but sometimes that's what you want, these tend I've noticed to be a little more in the runway/gothic veins, usually being elaborate and almost a temporary tattoo to an actual liner. These can be great, however they can be more than a bit out of place, something we'll cover in that soccer mom lesson.
Same shadow I used last (e), this time with an eyeliner, a little hard to see at this angle, but with the liner it only adds to that sort of sultry-air I liked about it.
The first shadow (a)again with a feather lash-liner. Of note here, the liner doesn't come all the way up to bottom of the eye. This is usually to mimic the lower lid, which is fine, it can look really good on some sims, but you have to be careful because it can get racoony and druggy looking really quick if you're not careful.
And this one is still not right. In fact if anything it's worse. Now she really looks like a raccoon.
Now with Marina, I see her being a lot more happy go lucky, somewhat retro, and not nearly as sultry as I did with Ember. I used the same shadows as I did with Ember, in the same order. (Bar one, I thought I used a pink and I had actually used a beige. The eyeliners are mixed up in order and I can't tell which order they're in. Oh well. )
Most of them look pretty good on Marina, but I wouldn't say they suit her quite as well. Those shadows I would have chosen for day wear seem a little more like night wear and I would use something else entirely for day wear. Those that worked for night wear are just too dark for Marina as I see her. But again they don't look bad.
Eyeshadow I've found is a lot of trial and error, a lot of going back and checking it one more time. But once you know what you like, and what you're trying to portray, it's a lot easier. Same with liner. And if it just doesn't work, there's nothing wrong with doing it over.
Homework:
You have two pieces of homework this time. One is in your own game, one is interpretation.
The first is compare and contrast five eyeshadows and/or eyeliners between the mirror and the game. You need to have at least one bad choice from the mirror that you use in the game. Then I would like you to give me a critique, try to use the tone/brightness/lightness/mapping criteria we covered in the first lesson and how it applies to the personality of the sim you're using. For extra credit use two sims (This can be a two/three split on eyeshadows each, you just need five total.) Try and use a skintone of a type or by a creator you don't normally. (IE if you always use Airelda's skintones, download a photobased skin, etc.)
The second is to take at least four of the following eight shots and try to interpret what I'm portraying with them. Give me a what and a why you think so. It doesn't have to be a huge dissertation, just a couple of sentences explaining your stance.
(1) (2) (3) (4) (5) (6) (7) (8)
This is a ”think” exercise, there are no right answers and wrong answers and if someone else comes up with something completely opposite you, you don't have to change it.
Credits:
Lovelymaa & Lovebottle @ MTS for eyeshadows
Dragonmandy @ MTS for eyeliner & eyes
Barcelonista @ Just sims 2 for eyeshadow
Hrekkjavaka @ TSR for eyeshadow
Xandher @ TSR (FA) for Eyeshadow
Iced Mango @ MTS & La Pink for eyeliner
KSK for Ember & Marina's skintones
Corvidophile for Terra's skintone
Not sure who the creator is for Windy, it's not labeled.
Bosie & Kady