Airelda's Extensive Skinning Tutorial
May 14, 2008 21:16:22 GMT
Post by Administrator on May 14, 2008 21:16:22 GMT
Originally posted by Airelda.
Several Simpixellers requested that I put together a skinning tutorial to show how I make skins. For this tutorial, I will show you how to make a pink smocked dress for a toddler. One of the Hamilton quads is going to wear it at her first birthday party.
The tutorial will be in several parts because it will probably be really long with lots of pictures.
I prefer to use Paintshop Pro 7 for most of my skinning, but I occasionally use Photoshop for shading and highlighting.
If you would like to try skinning with some of my methods, picture quality is paramount. The garment needs to be absolutely front-on with clean, clear lighting, not too many wrinkles and high resolution. A plain white background like the smocked dresses image has is a bonus. For The Sims2, images need to be far bigger as well. I had to throw away some of the images I kept for Sims1 as the bitmaps for that game were about half the size.
I often go cruising on the internet to find workable photographs and favourite websites like babygap.com are always updating their clothing collections so its good to keep checking. I store all of these photographs, sorted into subfolders on my hard-drive. That means when I am in a skinning mood I have plenty of inspiration to work with.
Luckily I found these three smocked dresses somewhere on the internet. (I don't remember where now - it was a while ago.) This image is a perfect example of what I look for. Behind the image of the dresses you can see the browsing window of the Paintshop Pro program. It shows some of the folders in which I store my images. The ones shown are for toddler girls "TG". I have been collecting for a long time (even before I ever played The Sims) so my picture collection is vast.
Having planned what my sim will wear, it's time to go into Bodyshop to export the mesh I will need. Make sure you change the mannequin before you go to export the mesh. I like to use my pale custom skintone when making a new outfit. It gives me a better idea of what it will look like on a "real" sim.
This is the Maxis dress mesh I chose. There are two full-skirted toddler dress meshes, this one with the layered skirt and one without a layered skirt. I chose the layered skirt mesh even though the smocked dress doesn't have such a skirt because this mesh has built-in short sleeves and the other Maxis dress (the checked one) is sleeveless.
I always start my filenames with my initals KM, then I put in a two-letter label so I know who the outfit is for. TG stands for toddler girl.
Now we have decided what our project will be, we can get down to work. The first step is to prepare your image for "siminising".
In Paintshop, I browse to my Projects folder where the exported Maxis texture will be, and look at the bmp side-by-side with the picture of the dress I want to make.
I can tell that the smocked dress image is larger than the Maxis dress and it will need to be resized to work.
Using the rectangle selection tool, I create a rectangle around the pink dress which is the one I want to make first.
I then type on my keyboard ctrl c which means I make a copy of the selected area. ctrl v will then paste the part I copied as a separate image. Copying and pasting like this means I don't damage the original image which is especially important in this case because I will want to make the blue and yellow dresses later. I then "X" the original image so it isn't cluttering up my workspace, and is in no danger of being accidentally tampered with.
The next step is to get the pink dress on its own. Because of the plain background, the magic wand tool is handy here. It selects by colour so any colour similar to the pixel you initially clicked on gets selected. You can adjust the tolerance so that it highlights only the parts you want selected. A small number in the tolerance box means the tool selects only colours very close to the pixel you clicked on, and a high number means the tool selects pixels over a far broader colour range. You usually have to click and change the tolerance a few times to get the best selection.
I clicked in the white area around the pink dress, then adjusted the tolerance a few times to get this selection. The next step is to type ctrl shift i to invert the selection. Then type ctrl c and ctrl v to copy and paste the inverted selection so I end up with an image like this. I "X" the previous version of this image as I won't need it anymore.
The reason I copied and pasted a new version of the image is to get the image on a see-through background (can you see the grey and white squares?)
Now for getting rid of the blue dress part of my image. I use the freehand selection tool to carefully follow the outline of my pink dress where it meets the blue dress. I make sure the blue dress pixels are selected then ctrl x to cut them off my image. Finally I crop the box my image is in to make sure the image box is nice and tight around the dress. That way when I resize it, less image quality is lost.
Here is a nice clean image that I can now start turning into a sim skin:
If you would like to download this dress picture and try the tutorial for this dress along with me, you are welcome! Click here.
Several Simpixellers requested that I put together a skinning tutorial to show how I make skins. For this tutorial, I will show you how to make a pink smocked dress for a toddler. One of the Hamilton quads is going to wear it at her first birthday party.
The tutorial will be in several parts because it will probably be really long with lots of pictures.
I prefer to use Paintshop Pro 7 for most of my skinning, but I occasionally use Photoshop for shading and highlighting.
If you would like to try skinning with some of my methods, picture quality is paramount. The garment needs to be absolutely front-on with clean, clear lighting, not too many wrinkles and high resolution. A plain white background like the smocked dresses image has is a bonus. For The Sims2, images need to be far bigger as well. I had to throw away some of the images I kept for Sims1 as the bitmaps for that game were about half the size.
I often go cruising on the internet to find workable photographs and favourite websites like babygap.com are always updating their clothing collections so its good to keep checking. I store all of these photographs, sorted into subfolders on my hard-drive. That means when I am in a skinning mood I have plenty of inspiration to work with.
Luckily I found these three smocked dresses somewhere on the internet. (I don't remember where now - it was a while ago.) This image is a perfect example of what I look for. Behind the image of the dresses you can see the browsing window of the Paintshop Pro program. It shows some of the folders in which I store my images. The ones shown are for toddler girls "TG". I have been collecting for a long time (even before I ever played The Sims) so my picture collection is vast.
Having planned what my sim will wear, it's time to go into Bodyshop to export the mesh I will need. Make sure you change the mannequin before you go to export the mesh. I like to use my pale custom skintone when making a new outfit. It gives me a better idea of what it will look like on a "real" sim.
This is the Maxis dress mesh I chose. There are two full-skirted toddler dress meshes, this one with the layered skirt and one without a layered skirt. I chose the layered skirt mesh even though the smocked dress doesn't have such a skirt because this mesh has built-in short sleeves and the other Maxis dress (the checked one) is sleeveless.
I always start my filenames with my initals KM, then I put in a two-letter label so I know who the outfit is for. TG stands for toddler girl.
Now we have decided what our project will be, we can get down to work. The first step is to prepare your image for "siminising".
In Paintshop, I browse to my Projects folder where the exported Maxis texture will be, and look at the bmp side-by-side with the picture of the dress I want to make.
I can tell that the smocked dress image is larger than the Maxis dress and it will need to be resized to work.
Using the rectangle selection tool, I create a rectangle around the pink dress which is the one I want to make first.
I then type on my keyboard ctrl c which means I make a copy of the selected area. ctrl v will then paste the part I copied as a separate image. Copying and pasting like this means I don't damage the original image which is especially important in this case because I will want to make the blue and yellow dresses later. I then "X" the original image so it isn't cluttering up my workspace, and is in no danger of being accidentally tampered with.
The next step is to get the pink dress on its own. Because of the plain background, the magic wand tool is handy here. It selects by colour so any colour similar to the pixel you initially clicked on gets selected. You can adjust the tolerance so that it highlights only the parts you want selected. A small number in the tolerance box means the tool selects only colours very close to the pixel you clicked on, and a high number means the tool selects pixels over a far broader colour range. You usually have to click and change the tolerance a few times to get the best selection.
I clicked in the white area around the pink dress, then adjusted the tolerance a few times to get this selection. The next step is to type ctrl shift i to invert the selection. Then type ctrl c and ctrl v to copy and paste the inverted selection so I end up with an image like this. I "X" the previous version of this image as I won't need it anymore.
The reason I copied and pasted a new version of the image is to get the image on a see-through background (can you see the grey and white squares?)
Now for getting rid of the blue dress part of my image. I use the freehand selection tool to carefully follow the outline of my pink dress where it meets the blue dress. I make sure the blue dress pixels are selected then ctrl x to cut them off my image. Finally I crop the box my image is in to make sure the image box is nice and tight around the dress. That way when I resize it, less image quality is lost.
Here is a nice clean image that I can now start turning into a sim skin:
If you would like to download this dress picture and try the tutorial for this dress along with me, you are welcome! Click here.